

To produce a SketchUp style outline render, once a Scene and objects are prepped, in Render Properties click the checkbox next to Freestyle enabling access to a set of basic options (click the arrow to expand). Rendering and outline around objects is independent of materials but objects should have at least a basic Material assigned to be able to control some aspects of the final render, Diffuse colour in particular Enable Freestyle As outlines in this context are a rendering post-process a Camera entity is also required, positioned relative to the point of view expected of final image output.ĭesign note: rendering outlines does not specifically require complex node-based materials so a simple assignment with an (optional) diffuse colour will suffice – all materials have a off-white tint by default that can be changed in the Node Editor. To render outlines make sure at the very least any object to be rendered has at least a basic node-based material assigned with a Base Color (‘diffuse’) set and scene appropriately lit. This is done using Blenders Freestyle rendering option.

Whilst the first aids meshing, being able to see structure and density at a glance whilst working, the latter can be used to make finished images look like they were rendered in SketchUp. For newer versions of Blender, the real-time displaying of an objects wireframe in the 3D View is different than off-line rendering a wireframe or outline.
